Making Moves

Bailey Sharp

See myTimetable for Day/Time
*See myTimetable for Room & Time

Studio Inquiry

'Cause we are living in a (moving image) world and I am a (moving image)(person)' - Madonna

The relevance of learning how to make images move can't be overstated for a designer looking to cultivate a multimodal skillset. This studio sidelines pre-concieved ideas of how animation looks and feels to explore the wider possibilities of motion + time + image-making. By taking a broad view of animation we can explore the design of motion itself: how can we make things move for feeling, for meaning, for surprise?
We will build an understanding of the 12 principles of animation (the bedrock of traditional animation) through a process of hands-on experimentation in a wide range of media. Outcomes produced in workshop sessions will be self-contained studies which require their own inventive visual and movement solutions, teaching the craft of animation through varied application. For those without animation experience the aim is to build a raw motion skillset, suited for finding clever and inventive ways to merge movement into your existing design practices. For those coming in with an animation background the studio is a chance to challenge and broaden the scope of your current animation approach.
Communication of knowledge
Each outcome will be fit for a different purpose. How and where we share the work will be part of our in-class discussions (we'll be using the 'democratic decision making' model). Results may include but are not limited to: generating a GIF library, choreographing and filming an exhibition experience, taking our work to a zine fair, entering a film festival.
The focus will be on producing hand-made 2-D animated works with the option of working digitally. As this studio is less focused on software and equipment, we will use what is available and accessible to problem-solve and create interesting things that move. We will produce zoetropes, flip-books, puppets, large-scale works, gifs and collaborative films. In making these outcomes we will employ the techniques of stop-motion, hand-drawing, rotoscoping, photography and collage. We'll get our heads around various filming equipment and Adobe After Effects, our editing software of choice.
There are 3 assessment tasks:

1. The Bootleg: A chance for analysis, appropriation and re-enactment. A DIY challenge to make things move (in unexpected ways).
2. The Project Portfolio: A series of animations that explore various media and techniques. Made to stand-alone and work together in collaborative outcomes across the class.
3. The Micro-Film: Your final SKO is a self-initiated moving-image project in the medium of your choice, informed by your studio experimentation.
Have a look through Edge of Frame, an experimental animation blog for work that piques your interest. Once you find one artist's work you respond to give their interview a close read
Studio Partner
Communities of Practice
Designing Experiences, Designing through Image
No personal equipment is strictly required for this class (necessity is the mother of invention) but if you have things like: light-boxes, drawing tablets, phone tripods, camera equipment- these are all tools you can utilize.

About Bailey Sharp

< Back to list